AtomicTime is a game by Forjait (forjait.com) where you put history in order on a timeline. This policy explains what data the app and the daily challenge on the web use, why, and your choices. In short: no sign-up, no name, email or phone number (for the rankings, just a nickname you choose), and your progress is stored on your own phone.
Antimatter, boosters, daily challenge results and streak, Endless Mode records and game history (date, score and whether you revived or used boosters), duels with friends you played or created, chosen country, other countries' packs, a copy of the game's cards, your recovery code if you created one and sound, vibration and daily reminder settings. They stay on your device and are deleted when you uninstall the app; “Borrar progreso” (Reset progress) deletes results, streaks, records, history and duels, but doesn't lower your ranking points.
To suggest your country the first time, the app looks at the phone's language and time zone: this happens on the phone and isn't sent. If you turn on the daily reminder, your own phone schedules it, without going through our server. Duels with friends don't go through our server either: the duel code only carries the order of the cards and the challenger's score, and you share it with whoever you want.
To download new or corrected cards, run the rankings and understand how the game is used, the app identifies itself with a random anonymous code created at install time (not linked to your name, account or phone number) and sends:
Like any web server, ours processes your IP address to respond, prevent abuse and in short-lived technical logs. We don't use it to identify you.
The daily challenge can also be played in the browser, at juegos.forjait.com/atomictime/en, with nothing to install. The page uses no cookies and no ads and doesn't ask for a nickname. It keeps in your browser (in its local storage) the day's challenge and result, your streak and stats, the country you picked, a copy of the cards and an anonymous code. To suggest your country it looks at the browser's language and time zone, without sending them.
With that anonymous code, the page sends our server: the platform ("web"), its version, the browser's language and the country you picked; the days you open it; your daily challenge result, like the app; and when the buttons to get the app are shown or tapped, which we keep only as daily totals. The page's font comes from Google Fonts and, on Windows, the flags come from jsDelivr, so those services receive your IP address when they're downloaded.
Every player appears on the game's rankings (world, their country and their friends) with their nickname, country and points, which other players can see. Whoever plays Sunday's challenge, against the clock, also appears on that Sunday's ranking, with their cards right and their time (in version 1.2, the weekly challenge had its own weekly ranking). The game asks for a nickname when you finish your first game and suggests one; don't use your real name if you'd rather not. Nicknames are checked: offensive ones are refused, and any player can report one, which we may delete. To leave the rankings, use Ajustes → Eliminar mis datos (Settings → Delete my data).
In a live party, several players play the same cards at the same time, each on their own phone. For it to work, our server keeps for each room: each player's nickname (or the team's name, when a team shares a phone), whether whoever leads let them in, turned them away or removed them, their answers (whether they got it right and how long it took) and the last time their phone asked for the room, to know who is still connected. Everyone in the room sees the others' nicknames and points.
To show parties nearby, the room also keeps an encrypted fingerprint of the IP address it was made from, which can't be used to see that address: the room, with its creator's nickname, is shown to whoever opens the game from the same connection (the same Wi-Fi).
Rooms, with their players, answers and fingerprint, are deleted 24 hours after they were made. Only daily totals are kept (how many rooms and players there were), with no data about you. On your phone, the game keeps the code of the last party you joined, to offer you to go back if the game closed; it's deleted when you leave the party or when it ends.
If you reinstall the game or change phones, you can get your nickname, points and friends back. On the same phone, the game recognizes it through an encrypted fingerprint of the identifier Android or iOS gives the app on that phone. On another phone, you get them back with a recovery code: we keep only a fingerprint of the code, not the code. If you send it to yourself by WhatsApp or email, that happens on your phone and we don't see where you send it. The code keeps working until you create a new one.
You can buy Antimatter and the welcome pack in the game. They're optional: the whole game can be played without paying. Payment is handled by Google Play with your Google account or, on iPhone, by the App Store with your Apple account; we never see your card or payment details, only the purchase receipt.
Your Antimatter, including the Antimatter you bought, boosters, results, streaks, records, history and duels are kept only on your phone: we don't have a copy. If you uninstall the game, clear its data, reset the phone, lose it or change it, they're lost and we can't give them back. Only your nickname, points and friends come back: on the same phone, the game recognizes them; on another phone, only with your recovery code.
Keep your recovery code. Only you have it: we keep a fingerprint that can't be used to see it or create it again. If you lose it and change phones, we can't check that the nickname is yours and we don't guarantee getting it back. Don't share it either: whoever has it can take your nickname, points and friends to their phone.
Refunds are requested from Google Play or Apple, under their policies. This doesn't limit the rights your country's consumer law gives you.
The app only shows Google AdMob video ads when you choose to watch one for a reward (Antimatter, a booster or one more life). Google may collect the device advertising ID, IP address and technical data to serve and measure ads and prevent fraud. Where the law requires it (for example in the European Economic Area and the UK), the app asks for your consent through Google's tool before using personalized ads. Learn more about how Google uses data in advertising. Where it applies, you can change your consent in Ajustes → Privacidad de anuncios (Settings → Ad privacy), and reset or limit your advertising ID in your phone settings.
To run the game (cards, daily challenge, your country's history, how your country did, the country ranking, Sunday's challenge, the live party, the player rankings and recovering your nickname), verify purchases, fix reported cards, know how many people play, learn how the game's promotions do and fund the app with ads and purchases. We don't sell your data or share it with anyone other than Google for ads.
Data tied to the anonymous code is kept while the game is active and, apart from the rankings, only used in aggregate. Reports are kept until reviewed. Live party rooms are deleted after 24 hours. Purchase receipts are kept as long as accounting and refunds require. Uninstalling the app deletes the code from your phone, but your nickname, points and friends stay on the rankings so you can get them back; if you don't want them to stay, use “Eliminar mis datos” (Delete my data) before uninstalling.
You can delete your data at any time (see How to delete your data), erase your progress with “Borrar progreso” (Reset progress) in Settings or stop sending data by uninstalling the app. For any question, email atomic.juegos@forjait.com.
What is kept: the daily totals of the promotions, which hold no data about you; purchase receipts, no longer linked to your install, for accounting and refunds; and the server's technical logs, which are deleted automatically within a few weeks. If you can't use the button, email atomic.juegos@forjait.com.
AtomicTime is not directed to children under 13 and we don't knowingly collect their data.
If this policy changes, we'll publish the new version on this page with its update date.